Which is made clear right from the campaign's prologue, in which Ghost calls a missile strike on the location where the commander of the Iranian Quds Force, General Soleimani Ghorbrani, is located, clearly echoing real-life events. but let's not kid ourselves, it's mostly Arabs and Russians they'll be facing. Unlike MW, in which Captain Price was almost exclusively surrounded by new characters during his middle-eastern escapades, MWII sees the return of the all-time classic cast, as MW's finale foreshadowed: Captain John "Soap" MacTavish and Lieutenant Simon "Ghost" Riley are back, as members of Task Force 141, to face all sorts of terrorist threats. And I unashamedly admit that this "backtracking" is SO DAMN ENJOYABLE. Modern Warfare II (hereafter MWII for the sake of brevity) follows the same concept but also attempts to tread slightly closer to the old ways. Although the new Modern Warfare series is essentially a reboot of an existing universe with specific protagonists, the first entry in this rebooted series shuffled the deck quite a bit, introducing many new characters, new locations, and new story threads. This nostalgia obviously refers to the game's single-player campaign part. And the latest such peddling takes a highly spectacular, yet also kind of nostalgic form. this is exactly the formula that CoD fans like, so that's exactly what Infinity Ward is trying to sell them. But at the same time, it's also true that. Well, there might be SOME truth to all that, as indeed the basic formula doesn't change dramatically with each new release. It would be the easiest thing in the world to discredit Call of Duty: Modern Warfare II by saying "ah well, just another CoD release, shooting, explosions, super-short campaign, multiplayer, same as all the others".
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